What are the recent trends in market size and growth for the metaverse in education market?
The metaverse in education market size has grown exponentially in recent years. It will grow from $11.34 billion in 2024 to $15.83 billion in 2025 at a compound annual growth rate (CAGR) of 39.7%. The growth in the historic period can be attributed to growing demand for immersive learning experiences, growing support from governments and educational institutions, increase in industry training and deployment in the education sector, increased demand for e-learning.
The metaverse in education market size is expected to see exponential growth in the next few years. It will grow to $61.26 billion in 2029 at a compound annual growth rate (CAGR) of 40.3%. The growth in the forecast period can be attributed to growing number of start-ups focusing on developing metaverse platforms, rising interest in self-regulation skills, globalization of education, rapid use of virtual technologies in the education sector. Major trends in the forecast period include increased access to technology, expanding acceptance of the metaverse and its tools, rising spending on metaverse-related learning, ai-powered personalization, virtual libraries and archives, creating virtual classrooms.
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What have been the primary factors driving the metaverse in education market’s growth?
Increasing demand for virtual learning is expected to propel the growth of the metaverse in the education market going forward. Virtual learning is an educational environment where learners participate in a digitally based curriculum and are instructed by professors who deliver lectures online via video or audio. The metaverse in education helps improve the quality of education in virtual learning environments by leveraging virtual and augmented reality technologies. For instance, in July 2024, according to a report published by The E-Learning/Online Learning Statistics, a US-based statistics, The number of individuals opting for online learning continues to soar, with projections indicating nearly 60 million online learners by 2027. Therefore, the increasing demand for virtual learning is driving the growth of the metaverse in the education market.
What are the key segments within the metaverse in education market?
The metaverse in education market covered in this report is segmented –
1) By Component: Hardware, Software, Professional Services
2) By Deployment: Cloud, On-Premise
3) By Application: Learning, Skill Development, Educational Apps, Self-Regulation Skills, Cultural Understanding, Other Applications
4) By End-User: K-12, Higher Education, Corporate Training
Subsegments:
1) By Hardware: Virtual Reality (VR) Headsets, Augmented Reality (AR) Devices, Interactive Displays, Haptic Devices
2) By Software: Learning Management Systems (LMS), Simulation Software, Content Creation Tools, Collaboration Platforms
3) By Professional Services: Consulting Services, Integration And Deployment Services, Support And Maintenance Services, Training And Development Services
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Metaverse in Education Market Growth And Share Report 2025
Which key players are shaping the metaverse in education market?
Major companies operating in the metaverse in education market are Microsoft Corporation, Meta Platforms Inc., Baidu Inc., Epic Games Inc., Roblox, Arizona State University, Rec Room, Linden Lab, Labster, The University of Miami, Hatch Early Learning, NEOMA Business School, Skillful Craftsman Education Technology, Talespin, High Fidelity Inc., TinyTap, MedRoom, Shenzhen Meten International Education Co. Ltd., 21K School, Axon Park, Immerse, Invact Metaversity, Marvrus, NextMeet, Tomorrow‘s Education, VictoryXR Inc., VR Chat, Avantis Education, Sophia Technologies Ltd.
How will emerging trends drive the metaverse in education market throughout the forecast period?
Major companies operating in the metaverse in the education market are focused on developing advanced solutions, such as artificial intelligence (AI) and developing AI-based products to strengthen their position in the market. To enhance educational systems for better knowledge delivery and assessment, AI technologies are being deployed in accordance with educational models, such as the learner model, pedagogical model and domain model. For instance, in January 2023, AVer Information Inc, a Taiwan-based educational technology company which is a metaverse education, business communication and wireless presentation technology manufacturer, launched the A30, the world’s first All-in-One Camera with AI audio for classrooms. The A30 is a multipurpose teaching tool that combines a document camera, web camera, microphone and speaker to improve learning. It uses high-quality AI audio technology to produce clear sound with echo cancellation, improving the learning environment.
How do regional factors impact the metaverse in education market, and which region is the largest contributor?
North America was the largest region in the metaverse in education market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in metaverse in education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
What Does The Metaverse In Education Market Report 2025 Offer?
The metaverse in education market research report from The Business Research Company offers global market size, growth rate, regional shares, competitor analysis, detailed segments, trends, and opportunities.
The metaverse in education refers to virtual and augmented reality technologies that allow students to participate in virtual classrooms from a distance while experiencing aspects of the actual classroom. Metaverse enables students to tap and explore virtual settings, interact with virtual products and work with classmates and teachers in real-time.
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Metaverse in Education Market Growth And Share Report 2025
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