Amusements Market Report 2023 – Future Challenges, Growth Opportunities, Upcoming Trends, Industry Demand And Forecast To 2032

Amusements Market

The Amusements Global Market Report 2023 by The Business Research Company, provides amusements market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa for the 27 major global industries. The report covers a ten-year historic period – 2010-2021, and a ten-year forecast period – 2023-2032.

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According to The Business Research Company’s Amusements Global Market Report 2023, the market size is expected to grow from$516.21 billion in 2022 to $809.01 billion in 2023 at a compound annual growth rate (CAGR) of 56.7%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The market size of global amusements market is expected to grow to $888.38 billion in 2027 at a CAGR of 2.4%.

Increasing use of social media and access to mass media is positively influencing the amusement market. Visitors in amusement facilities such as amusement parks like sharing their experiences, photographs, and videos on social media platforms which helps other people know about the experiences offered by the amusement parks.

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The amusements market is segmented:

1) By Type: Amusement Parks, Gambling

2) By Age Group: Below 25 Years, 26 to 39 Years, 40 to 59 Years, 60 to 74 Years

3) By Visitors’ Gender: Male, Female

Top Major Players
China Sports Lottery
China Welfare Lottery
The Walt Disney Company
Sociedad Estatal Loterías y Apuestas del Estado S.A.
Maruhan

Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer-generated environment that can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.

The amusements market report table of contents includes:
1. Amusement Parks Market Executive Summary
2. Table of Contents
3. List of Figures
4. List of Tables
5. Report Structure
……………………
12. Amusement Parks Market Trends And Strategies
13. Amusement Parks COVID-19 Impact
14. Global Amusement Parks Market Size And Growth
15. Amusement Parks Market, Regional Analysis
16. Global Amusement Parks Market Segmentation

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