Overview and Scope
Webcomics refer to digital cartoons, comic strips, or graphics generated for online publication. Webcomics are typically published by artists on their websites, blogs, social media profiles, or art websites. Webcomics are created with digital art applications like Adobe Photoshop or Illustrator.
Sizing and Forecast
The webcomics market size has grown strongly in recent years. It will grow from $8.63 billion in 2023 to $9.21 billion in 2024 at a compound annual growth rate (CAGR) of 6.7%. The growth in the historic period can be attributed to independent creator empowerment, global accessibility, engagement through interactivity, adaptation into other media, evolution of webcomic platforms..
The webcomics market size is expected to see strong growth in the next few years. It will grow to $11.72 billion in 2028 at a compound annual growth rate (CAGR) of 6.2%. The growth in the forecast period can be attributed to mobile-friendly formats, integration with subscription models, enhanced analytics for creators, inclusive representation, interactive storytelling elements.. Major trends in the forecast period include diverse content and genres, digital platforms and apps, social media integration, collaborations and crossovers, interactive and multimedia elements, localization and global accessibility, real-time updates and scheduling..
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Segmentation & Regional Insights
The webcomics market covered in this report is segmented –
1) By Type: Subscription Webcomic, Advertising Webcomic
2) By Application: Mobile Phone, Laptop, Tablet, Other Applications
Asia-Pacific was the largest region in the webcomics market in 2023. The regions covered in the webcomics market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
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Major Driver Impacting Market Growth
Increasing usage of smart devices will propel the growth of the webcomics market in the forecasted period. Smart devices are interactive electronic gadgets such as smartphones and computers that provide convenience and access to everything with a touch. The usage of smartphones and computers is growing due to their easy functionality and ability to provide communication with ease. As the usage of smart devices such as smartphones and computers increases, there will be a demand for webcomics as well. For instance, according to Data Reportal, a library of resources detailing how people all over the world use connected technologies, there were 5.11 billion unique mobile users globally in 2019 and 2.71 billion of them used smartphones which increased to 2.87 billion in 2020. In addition, according to the American think tank Pew Research Center, over 285 million people in the US are expected to have a smartphone by 2023. Therefore, the growing usage of smart devices drives the webcomics market growth.
Key Industry Players
Major companies operating in the webcomics market report are Naver Corp.,Kakao Entertainment Corp., Lezhin Entertainment Co Ltd.,Contents First Inc., ToryComics Co Ltd.,Graphic India,Tapas Media Inc.,Webzen Inc.,Pixton Electronics Private Limited,Comic Fury,Smack Jeeves,Comic Book Plus,Stelae Technologies,Lezhin Comics,Hiveworks Comics,ToonBoom Animation,ComiXology,Drunk Duck,Clip Studio Paint, Bitstrips, Wacom,Infinite Painter,Medibang Paint,Procreate, JAM Network,Doodle Labs,Line Manga,Taptastic,WEBTOON Canvas,Comicker Digital,
The webcomics market report table of contents includes:
1. Executive Summary
2. Webcomics Market Characteristics
3. Webcomics Market Trends And Strategies
4. Webcomics Market – Macro Economic Scenario
5. Global Webcomics Market Size and Growth
….
31. Global Webcomics Market Competitive Benchmarking
32. Global Webcomics Market Competitive Dashboard
33. Key Mergers And Acquisitions In The Webcomics Market
34. Webcomics Market Future Outlook and Potential Analysis
35. Appendix
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