AR in Training and Education Market Growth, Trends, and Forecast 2024-2033

The augmented reality in training and education global market report 2024 from The Business Research Company provides comprehensive market statistics, including global market size, regional shares, competitor market share, detailed segments, trends, and opportunities. This report offers an in-depth analysis of current and future industry scenarios, delivering a complete perspective for thriving in the industrial automation software market.

Augmented Reality In Training And Education Market, 2024 report by The Business Research Company offers comprehensive insights into the current state of the market and highlights future growth opportunities.

Market Size –
The augmented reality in training and education market size has grown exponentially in recent years. It will grow from $18.25 billion in 2023 to $30.19 billion in 2024 at a compound annual growth rate (CAGR) of 65.4%.  The  growth in the historic period can be attributed to increased access to mobile devices, early adoption in stem (science, technology, engineering, and mathematics) education, pioneering experimentation in education, improvement in content development, user engagement and interactivity.

The augmented reality in training and education market size is expected to see exponential growth in the next few years. It will grow to $173.2 billion in 2028 at a compound annual growth rate (CAGR) of 54.8%.  The growth in the forecast period can be attributed to increased integration of ai and ar, expansion of remote and hybrid learning, enhanced accessibility and affordability, rise of customized learning solutions, increased support for practical skill development. Major trends in the forecast period include interactive learning modules, hands-on simulations and experiments, personalized learning pathways, integration of ar in training programs, growth of augmented reality books and materials.

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Scope Of Augmented Reality In Training And Education Market
The Business Research Company’s reports encompass a wide range of information, including:
1. Market Size (Historic and Forecast): Analysis of the market’s historical performance and projections for future growth.
2. Drivers: Examination of the key factors propelling market growth.
3. Trends: Identification of emerging trends and patterns shaping the market landscape.
4. Key Segments: Breakdown of the market into its primary segments and their respective performance.
5. Focus Regions and Geographies: Insight into the most critical regions and geographical areas influencing the market.
6. Macro Economic Factors: Assessment of broader economic elements impacting the market.

Augmented Reality In Training And Education Market Overview
Market Drivers –
The implementation of augmented reality (AR) technology in institutions is driving the augmented reality in training and education market. Technology is changing education in many ways, but this newer advanced technology of augmented reality (AR) is improving the learning environment. More schools and colleges are adopting AR technology to keep students actively engaged and experience learning instead of just reading and looking at pictures. For instance, the ZSpace application allows students to study the human heart and different layers of the earth’s atmosphere more effectively. Riverside Technologies, Inc. says that AR technology helps students to experience the simulation. The multiple benefits of AR technology are helping students in numerous ways encouraging the adoption of advanced technologies by schools and colleges in improving the learning environment.

Market Trends –
Augmented reality game-based learning is the latest trend in the augmented reality in training and education market. The combination of games and technology is helping students to perform various activities to gain knowledge/skills. For instance, the Europass Teacher Academy, a provider of professional development courses, says that schools are adopting the augmented reality to help students gain knowledge, acquire various skills by playing games, and experience reality through augmented reality. Teachers and educators are playing an important role to make students involved in different kinds of gaming activities in the learning process to educate students. Gamifying the academic materials intrigue the students and they are eagerly participating and role-playing in the learning process. The augmented reality technology through game-based learning is personally customized, socially constructed, and extends beyond the classroom, which is helping students to gain knowledge and acquire various learning skills.

The augmented reality in training and education market covered in this report is segmented –
1) By Category: Primary and Secondary Education, Test Preparation, Reskilling and Certifications, Higher Education, Language and Other Learnings
2) By Device: Classroom Projectors, Smartphones, Laptops, Other Devices
3) By End User: Higher Education, K-12

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Regional Insights –
Asia-Pacific was the largest region in the augmented reality in training and education market in 2023. North America was the second largest region of the augmented reality in training and education market. The regions covered in the augmented reality in training and education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

Key Companies –
Major companies operating in the augmented reality in training and education market include Google LLC, zSpace Inc., Magic Leap Inc., Alchemy VR Ltd., Unimersiv, GAMOOZ Interactive Solutions Company, Meta Platforms Inc., DAQRI, InGage Technologies Pvt Ltd., Popar, Chromville, NEXT/NOW, VironIT LLC, Groove Jones LLC, HQSoftware, INDE, Augment, metagram Solutions GmbH, Fishermen Labs, Program-Ace, Apptension sp. z o.o, Transition Technologies PSC Sp. z o.o, Quytech Pvt Ltd., Craftars, Appentus Technologies Pvt Ltd., BidOn Games Studio, Mofables, Cortex, ScienceSoft Corporation, Gravity Jack LLC

Table of Contents
1. Executive Summary
2. Augmented Reality In Training And Education Market Report Structure
3. Augmented Reality In Training And Education Market Trends And Strategies
4. Augmented Reality In Training And Education Market – Macro Economic Scenario
5. Augmented Reality In Training And Education Market Size And Growth
…..
27. Augmented Reality In Training And Education Market Competitor Landscape And Company Profiles
28. Key Mergers And Acquisitions
29. Future Outlook and Potential Analysis
30. Appendix

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