The Arcade Gaming Global Market Report 2024 by The Business Research Company provides market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s Arcade Gaming Global Market Report 2024, The arcade gaming market size has grown marginally in recent years. It will grow from $12.24 billion in 2023 to $12.44 billion in 2024 at a compound annual growth rate (CAGR) of 1.6%. The growth in the historic period can be attributed to location-based trends, cultural influences, competitive landscape, social trends, market saturation.
The arcade gaming market size is expected to see steady growth in the next few years. It will grow to $14.07 billion in 2028 at a compound annual growth rate (CAGR) of 3.1%. The growth in the forecast period can be attributed to globalization and market reach, mobile gaming impact, market expansion strategies, gaming experience enhancement. Major trends in the forecast period include mobile integration, immersive technologies, social gaming, adaptation to home gaming, gamification of experiences, redefined arcade spaces.
The increasing physical activity is expected to propel the growth of the arcade gaming market. Physical activity refers to any skeletal muscle-driven motion of the body that requires energy expenditure. Physical activity is increasing primarily due to its health benefits. Increasing physical activity demands new methods, and arcade gaming acts as a medium with innovative health tools, interacting and attracting players with interventions combining consistent exercise, a balanced diet, and good sleep practices. For instance, according to the key statistics on physical activity released in March 2022 referring to the financial year 2020-21 by the Australian Bureau of Statistics (ABS), an Australia-based national statistical agency, 27.2% of people aged 15 and above met the physical activity recommendations. In addition, 73.4% of people between the ages of 18 and 64 engaged in 150 minutes or more of physical activity in the previous week. On five or more days, nearly 6 out of 10 people (59.1%) engaged in 30 minutes of activity. Therefore, increasing physical activity will drive the growth of the arcade gaming market going forward.
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The arcade gaming market covered in this report is segmented –
1) By Type: Video Games, Simulation Games, Mechanical Games
2) By Genre: Racing, Shooting, Sports, Action
3) By Distribution Channel: Online, Offline
4) By Application: Residential, Commercial, Gaming Hubs
Major companies operating in the arcade gaming market are developing innovative products with advanced technologies such as haptic technology. Haptic technology refers to any tech that can create an experience of touch through force, vibration, or motion. For instance, in January 2021, D-BOX Technologies Inc. will collaborate with five Quebec gaming studios to address the video gaming market. Integrating D-BOX’s exclusive haptic technology into certain games under development or currently available will enhance the arcade gaming experience. D-BOX’s innovative approach to motion technology will have a positive impact on the gaming experience, providing ultra-precise feedback initiated not only by the player’s input but also by the game itself.
The arcade gaming market report table of contents includes:
1. Executive Summary
2. Arcade Gaming Market Characteristics
3. Arcade Gaming Market Trends And Strategies
4. Arcade Gaming Market – Macro Economic Scenario
5. Global Arcade Gaming Market Size and Growth
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26. South America Arcade Gaming Market
27. Brazil Arcade Gaming Marke
28. Middle East Arcade Gaming Market
29. Africa Arcade Gaming Market
30. Arcade Gaming Market Competitive Landscape And Company Profiles
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