Overview and Scope
Augmented reality (AR) is a digitally augmented representation of the real physical environment created by using digital visual components, music, or other sensory stimulation given via technology used for training and education.
Sizing and Forecast
The augmented reality in training and education market size has grown exponentially in recent years. It will grow from <b>$18.25 billion in 2023 to $30.19 billion in 2024 at a compound annual growth rate (CAGR) of 65.4%. </b> The growth in the historic period can be attributed to increased access to mobile devices, early adoption in stem (science, technology, engineering, and mathematics) education, pioneering experimentation in education, improvement in content development, user engagement and interactivity.
The augmented reality in training and education market size is expected to see exponential growth in the next few years. It will grow to <b>$173.2 billion in 2028 at a compound annual growth rate (CAGR) of 54.8%. </b> The growth in the forecast period can be attributed to increased integration of ai and ar, expansion of remote and hybrid learning, enhanced accessibility and affordability, rise of customized learning solutions, increased support for practical skill development. Major trends in the forecast period include interactive learning modules, hands-on simulations and experiments, personalized learning pathways, integration of ar in training programs, growth of augmented reality books and materials.
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Segmentation & Regional Insights
The augmented reality in training and education market covered in this report is segmented –
1) By Category: Primary and Secondary Education, Test Preparation, Reskilling and Certifications, Higher Education, Language and Other Learnings
2) By Device: Classroom Projectors, Smartphones, Laptops, Other Devices
3) By End User: Higher Education, K-12
<b>Asia-Pacific</b> was the largest region in the augmented reality in training and education market in 2023. <b>North America</b> was the second largest region of the augmented reality in training and education market. The regions covered in the augmented reality in training and education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
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Major Driver Impacting Market Growth
The implementation of augmented reality (AR) technology in institutions is driving the augmented reality in training and education market. Technology is changing education in many ways, but this newer advanced technology of augmented reality (AR) is improving the learning environment. More schools and colleges are adopting AR technology to keep students actively engaged and experience learning instead of just reading and looking at pictures. For instance, the ZSpace application allows students to study the human heart and different layers of the earth’s atmosphere more effectively. Riverside Technologies, Inc. says that AR technology helps students to experience the simulation. The multiple benefits of AR technology are helping students in numerous ways encouraging the adoption of advanced technologies by schools and colleges in improving the learning environment.
Key Industry Players
Major companies operating in the augmented reality in training and education market include <b>Google LLC, zSpace Inc., Magic Leap Inc., Alchemy VR Ltd., Unimersiv, GAMOOZ Interactive Solutions Company, Meta Platforms Inc., DAQRI, InGage Technologies Pvt Ltd., Popar, Chromville, NEXT/NOW, VironIT LLC, Groove Jones LLC, HQSoftware, INDE, Augment, metagram Solutions GmbH, Fishermen Labs, Program-Ace, Apptension sp. z o.o, Transition Technologies PSC Sp. z o.o, Quytech Pvt Ltd., Craftars, Appentus Technologies Pvt Ltd., BidOn Games Studio, Mofables, Cortex, ScienceSoft Corporation, Gravity Jack LLC</b>
The augmented reality in training and education market report table of contents includes:
1. Executive Summary
2. Augmented Reality In Training And EducationMarket Characteristics
3.Augmented Reality In Training And Education Market Trends And Strategies
4.Augmented Reality In Training And Education market analysis
5. Augmented Reality In Training And EducationMarket Size And Growth
6.Augmented Reality In Training And Education Segmentation
7. Augmented Reality In Training And EducationRegional And Country Analysis
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27.Augmented Reality In Training And Education Competitive Landscape And Company Profiles
28.Augmented Reality In Training And Education Key Mergers And Acquisitions
29.Augmented Reality In Training And Education Future Outlook and Potential Analysis
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