The Playing Cards And Board Games Global Market Report 2024 by The Business Research Company provides market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s Playing Cards And Board Games Global Market Report 2024, The playing cards and board games market size has grown rapidly in recent years. It will grow from $16.95 billion in 2023 to $18.71 billion in 2024 at a compound annual growth rate (CAGR) of 10.4%. The growth in the historic period can be attributed to traditional cultural and social significance of playing cards and board games, limited entertainment options in the past encouraging indoor games, development of standardized playing card designs, rise of printed materials and mass production, evolution of iconic board games like monopoly and scrabble
The playing cards and board games market size is expected to see strong growth in the next few years. It will grow to $26.68 billion in 2028 at a compound annual growth rate (CAGR) of 9.3%. The growth in the forecast period can be attributed to expansion of the tabletop gaming community, influence of popular media in promoting board games, increasing popularity of hybrid board games and app integration, integration of escape room experiences in board games, growth of board game cafes and experiential gaming spaces. Major trends in the forecast period include innovation in game design and mechanics, impact of technological advancements in board game components, integration of augmented reality (ar) in board games, development of environmentally sustainable game materials, collaborations between board game designers and intellectual properties.
The growing popularity of tabletop gaming is expected to propel the growth of the playing cards and board games market going forward. Tabletop gaming refers to playing board games, card games, miniatures games, and other tabletop-based games that typically involve physical components and are played on a flat surface, such as a table. The increased demand, the diversification of game offerings, the social interaction and community-building aspect of tabletop gaming, and the expansion of gaming events and cafes have led to innovation, increased consumer engagement, and a wider audience for board games. For instance, in July 2023, according to the United Nations, a US-based organization, Approximately 70% of adults in the United States, United Kingdom, Germany, Russia, and India have engaged in chess at some stage, with 605 million adults participating in chess regularly . Therefore, the growing popularity of tabletop gaming is driving the growth of the playing cards and board games market going forward.
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The playing cards and board games market covered in this report is segmented –
1) By Product: Playing Cards, Board Games
2) By Age Group: Children, Teenagers, Adults
3) By Distribution Channel: Online, Offline
4) By Application: Private, Game, Tournament, Online Platforms, Education, Therapy
Integration of artificial intelligence is a key trend gaining popularity in the playing cards and board games market. Major companies operating in the playing card and board game markets are adopting new technologies to sustain their position in the market. For instance, in July 2022, CubyFun, a China-based technology company, introduced JOYO on Kickstarter, a unique fusion of technology and classic tabletop gaming. JOYO combines technology and classic tabletop gaming, integrating AI intelligence into six easy-to-learn games. With diverse gameplay styles and unique artwork, JOYO offers an immersive experience for various preferences and occasions. By blending advanced technology with traditional board games, JOYO provides an interactive and accessible gaming experience, bridging the gap between digital and physical gaming.
The playing cards and board games market report table of contents includes:
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