The E-sports Global Market Report 2023, provides comprehensive information on the e-sports market across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa for the 27 major global industries. The report covers a ten year historic period – 2010-2021, and a ten year forecast period – 2023-2032
Learn More On The E-sports Market’s Growth:
https://www.thebusinessresearchcompany.com/report/e-sports-global-market-report
As per The Business Research Company’s E-sports Global Market Report 2023, the market size will grow from $1.41 billion in 2022 to $1.63 billion in 2023 at a compound annual growth rate (CAGR) of 16.1%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The e-sports market size is expected to grow from $2.98 billion in 2027 at a CAGR of 16.2%.
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The e-sports market is segmented:
Esports Market By Game :
Multiplayer Online Battle Arena (MOBA)
Real Time Strategy
First Person Shooter
Fighting And Sports
Esports Market By Platform :
PC
Console
Mobile
Other Platforms
Esports Market By Revenue Source :
Sponsorship
Advertising
Merchandise & Tickets
Publisher Fee
Media Rights
Top Major Players
Modern Times Group MTG AB
Activision Blizzard Inc.
Gfinity, PLC.
Turner Broadcasting System
Valve Corporation
North America was the largest region in the e-sports market in 2022.
The table of contents in TBRC’s e-sports market report includes:
1. Executive Summary
2. Esports Market Characteristics
3. Esports Market Trends And Strategies
4. Esports Market – Macro Economic Scenario
5. Esports Market Size And Growth
………………
26. Africa Esports Market
27. Esports Market Competitive Landscape And Company Profiles
28. Key Mergers And Acquisitions In The Esports Market
29. Esports Market Future Outlook and Potential Analysis
30. Appendix
List Of Tables :
Table 1: Global Historic Market Growth, 2017-2022, $ Billion
Table 2: Global Forecast Market Growth, 2022-2027F, 2032F, $ Billion
Table 3: Global Esports Market, Segmentation By Game, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
Table 4: Global Esports Market, Segmentation By Platform, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
Table 5: Global Esports Market, Segmentation By Revenue Source, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
…………………
Table 46: Modern Times Group MTG AB Financial Performance
Table 47: Activision Blizzard Inc. Financial Performance
Table 48: Gfinity, PLC Financial Performance
Table 49: Turner Broadcasting System Financial Performance
Table 50: Valve Corporation Financial Performance
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