Categories: Food & Beverages

Family Or Indoor Entertainment Centers Market Size, Share

The Family Or Indoor Entertainment Centers Global Market Report 2023 by The Business Research Company, provides family or indoor entertainment centers market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa for the 27 major global industries. The report covers a ten-year historic period – 2010-2021, and a ten-year forecast period – 2023-2032.

Learn More On The Family Or Indoor Entertainment Centers Market:

https://www.thebusinessresearchcompany.com/report/family-or-indoor-entertainment-centers-global-market-report

According to The Business Research Company’s Family Or Indoor Entertainment Centers Global Market Report 2023, the market size is expected to grow from$23.61 billion in 2022 to $26.07 billion in 2023 at a compound annual growth rate (CAGR) of 10.4%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The market size of global family or indoor entertainment centers is expected to grow to $37.27 billion in 2027 at a CAGR of 9.3%.

The growing inclination of the young population towards mobile gaming is expected to propel the growth of the family or indoor entertainment centers market. Mobile gaming refers to the games that are played on a portable device with easy access. Family indoor entertainment centers offer mobile games with the best options for the younger people, as a result, the growing inclination toward mobile gaming increases the demand for family or indoor entertainment centers market.

Get A Free Sample Of The Report (Includes Graphs And Tables):

https://www.thebusinessresearchcompany.com/sample_request?id=7123&type=smp

The family or indoor entertainment centers market is segmented:

1) By Activity area: Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Other Activity Areas

2) By Facility Size: Up to 5,000 sq ft, 5,001 to 10,000 sq ft, 10,001 to 20,000 sq ft, 20,001 to 40,000 sq ft, 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres

3) By Revenue Source: Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Other Sources

4) By Visitor: Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25), Adults (Ages 25+)

The opening of new indoor amusement parks with unique facilities is a key trend gaining popularity in the family or indoor entertainment centers (FEC) market. Many companies operating in the family or indoor entertainment centers market looking to open new indoor amusement parks to strengthen their position in the family or indoor entertainment centers market. For instance, in January 2020, Bandai Namco Entertainment Inc., a Japanese indoor amusement park and entertainment center, operating in the family or indoor entertainment centers market, launched NAMCO Seawoods Grand Central, a 28,782 sq ft indoor amusement park in Mumbai. The uniqueness of this park is the kids and family play area “KIDS World” which provides children with a play area where they can play with their families.

The family or indoor entertainment centers market report table of contents includes:

  1. Executive Summary
  2. Family/Indoor Entertainment Centers Market Characteristics
  3. Family/Indoor Entertainment Centers Market Trends And Strategies
  4. Family/Indoor Entertainment Centers Market – Macro Economic Scenario
  5. Family/Indoor Entertainment Centers Market Size And Growth

.

.

.

  1. Africa Family/Indoor Entertainment Centers Market
  2. Family/Indoor Entertainment Centers Market Competitive Landscape And Company Profiles
  3. Key Mergers And Acquisitions In The Family/Indoor Entertainment Centers Market
  4. Family/Indoor Entertainment Centers Market Future Outlook and Potential Analysis
  5. Appendix

Contact Us:
The Business Research Company
Europe: +44 207 1930 708

Asia: +91 88972 63534

Americas: +1 315 623 0293

Email: info@tbrc.info

Follow Us On:

LinkedIn: https://in.linkedin.com/company/the-business-research-company

Twitter: https://twitter.com/tbrc_info

Facebook: https://www.facebook.com/TheBusinessResearchCompany

YouTube: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ

Blog: https://blog.tbrc.info/

Healthcare Blog: https://healthcareresearchreports.com/

Global Market Model: https://www.thebusinessresearchcompany.com/global-market-model

 

Good PR News

Share
Published by
Good PR News

Recent Posts

Medical Terminology Software Market Share, Growth Opportunities, Demand Factors Report To 2033

The medical terminology software global market report 2024 from The Business Research Company provides comprehensive…

14 hours ago

Apples Market Expansion 2024-2033: Growth Drivers and Dynamics

The apples global market report 2024 from The Business Research Company provides comprehensive market statistics,…

14 hours ago

IP Video Surveillance And VSaaS Market Growth Analysis, Latest Trends And Business Opportunity 2024 To 2033

The ip video surveillance and vsaas global market report 2024 from The Business Research Company…

14 hours ago

Change And Configuration Management Market Expansion 2024-2033: Growth Drivers and Dynamics

The change and configuration management global market report 2024 from The Business Research Company provides…

14 hours ago

Generative AI In Gaming Market Share Analysis, Leading Players, Growth, Trends, And Forecast To 2033

The generative ai in gaming global market report 2024 from The Business Research Company provides…

14 hours ago

Electric Blankets Market Size, Emerging Trends, Market Opportunities, Key Players And Forecast To 2033

The electric blankets global market report 2024 from The Business Research Company provides comprehensive market…

15 hours ago