Game Based Learning Market By Product, Geography, Services, Revenue, By Capacity And Market Report 2023-2032|BreakAway games, Gamelearn, Recurrence Inc., StratBeans Consulting, Simulearn

The Game Based Learning Global Market Report 2023 by The Business Research Company, provides game based learning market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa for the 27 major global industries. The report covers a ten-year historic period – 2010-2021, and a ten-year forecast period – 2023-2032.

Learn More On The Game Based Learning Market:

https://www.thebusinessresearchcompany.com/report/game-based-learning-global-market-report

According to The Business Research Company’s Game Based Learning Global Market Report 2023, the market size is expected to grow from $11.74 billion in 2022 to $14.55 billion in 2023 at a compound annual growth rate (CAGR) of 23.9%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The market size of the game based learning is expected to grow to $35.11 billion in 2027 at a CAGR of 24.6%.

The rising focus on personalized learning is expected to propel the growth of the game-based learning market. Personalized learning is the process of customizing the learning according to the needs, interests, strengths, and skills of a student. The tasks are tailored as per the abilities and interests of the learners, which will shift responsibility for learning to the learner. Game-based personalized learning helps in enhancing the learning experiences in a more timely and proficient manner. It simulates the real-world experiences and applications for the facilitators and learners.

Get A Free Sample Of The Report (Includes Graphs And Tables):

https://www.thebusinessresearchcompany.com/sample_request?id=5635&type=smp

The game based learning market is segmented:

1) By Component: Solution, Services

2) By Deployment Mode: Cloud, On-Premise

3) By Game Type: AR VR Games, AI-based Games, Location-based Games, Assessment and Evaluation Games, Training, Knowledge and Skill-based Games, Language Learning Games, Other Game Types

4) By End User: Consumer, Education, Government, Enterprises

Strategic partnerships and collaborations between companies are a key trend gaining popularity in the game-based learning market. Major players operating in the market are partnering and collaborating to develop and offer innovative services. For instance, in December 2021, Microsoft India collaborated with WhiteHat Jr for providing an immersive and personalized learning experience to teachers and students through game-based learning. The new Code with Minecraft program includes a highly curated curriculum, which provides an opportunity for the students to master the coding concepts.

The game based learning market report table of contents includes:

  1. Executive Summary
  2. Game Based Learning Market Characteristics
  3. Game Based Learning Market Trends And Strategies
  4. Game Based Learning Market – Macro Economic Scenario
  5. Game Based Learning Market Size And Growth

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  1. Middle East Game Based Learning Market
  2. Africa Game Based Learning Market
  3. Game Based Learning Market Competitive Landscape And Company Profiles
  4. Key Mergers And Acquisitions In The Game Based Learning Market
  5. Game Based Learning Market Future Outlook and Potential Analysis

Top Major Players

  • BreakAway games
  • Gamelearn
  • Recurrence Inc.
  • StratBeans Consulting
  • Simulearn

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