Gaming Market Report 2024 – Gaming Market Size And Trends | Microsoft Corporation, Nintendo Co. Ltd., Rovio Entertainment Corporation

Gaming

The gaming market size is expected to see rapid growth in the next few years. It will grow to $453.74 billion in 2028 at a compound annual growth rate (CAGR) of 12.2%.  The growth in the forecast period can be attributed to innovations in game design, inclusion of casual gamers, sustainability and eco-friendly initiatives, social impact and diversity in gaming, government support and recognition. Major trends in the forecast period include rise of cloud gaming, subscription gaming services, augmented reality (ar) and virtual reality (vr) experiences, user-generated content and game modding, mobile gaming dominance, next-gen consoles and hardware innovations.

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Scope Of Gaming Market
The Business Research Company’s reports encompass a wide range of information, including:

1. Market Size (Historic and Forecast): Analysis of the market’s historical performance and projections for future growth.
2. Drivers: Examination of the key factors propelling market growth.
3. Trends: Identification of emerging trends and patterns shaping the market landscape.
4. Key Segments: Breakdown of the market into its primary segments and their respective performance.
5. Focus Regions and Geographies: Insight into the most critical regions and geographical areas influencing the market.
6. Macro Economic Factors: Assessment of broader economic elements impacting the market.

Gaming Market Overview

Market Drivers –
The increase in proliferation of mobile phones is expected to propel the growth of the gaming market going forward. A mobile phone is a portable electronic gadget with a cellular network connection. Mobile phones help the gaming market to grow by providing boosters for enhanced performance, better display, and top-end specifications. For instance, in October 2021, according to The Economic Times, an Indian business newspaper, with a monthly average of 12 gigabytes (GB) per user, the rate of mobile data consumption in India was the highest in the world. Additionally, 25 million new smartphone users are being added to the country’s population each quarter. Further in March 2023, according to a report published by Cybercrew, a UK-based developing and providing cybersecurity solutions for businesses of all sizes, the percentage of UK households using smartphones reached 91.43% in 2021.  This percentage is projected to increase to 93.8% in 2026.. Therefore, the increasing proliferation of mobile phones is driving the growth of the gaming market.

Market Trends –
Major companies operating in the gaming market are focused on developing innovative games, such as EA Sports F1 22, to capitalize on the popularity of Formula One. EA Sports F1 22 is the official video game for the Formula One World Championship. The game was released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. For instance, in June 2022, Codemasters and Electronic Arts Inc., a US-based video game companies, launched EA Sports F1 22, the official game of the 2022 Formula One World Championship. This game features all of the official teams, drivers, and circuits from the 2022 season. It also includes a new career mode, a variety of multiplayer modes, and a new feature called F1 Life.

The gaming market covered in this report is segmented –
1) By Game Type: Action, Shooter, Role-Playing, Sports, Other Game Types
2) By Device: Console, Mobile, Computer
3) By Purchase Type: Box/CD Game Purchase, In-App Purchase Based, Shareware, Freeware, Other Purchase Types
4) By Platform: Online, Offline

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Regional Insights –
Asia-Pacific was the largest region in the gaming market in 2023. The regions covered in the gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Key Companies –
Major companies operating in the gaming market report are Microsoft Corporation, Nintendo Co. Ltd., Rovio Entertainment Corporation, Nvidia Corporation, Electronic Arts Inc., Sony Corporation, Apple Inc., Google LLC, Bandai Namco Entertainment Inc., Take-Two Interactive Software Inc., Nexon Company, Activision Blizzard Inc., Ubisoft Entertainment SA, Square Enix Holdings Co. Ltd., ZeptoLab OOO, Tencent Holdings Ltd., Sega Games Co. Ltd., Capcom Co. Ltd., NetEase Inc., Interactive Entertainment Beijing Kunlun Technology Co. Ltd., Bandai Namco Holdings Inc., Konami Holdings Corporation, Zynga Inc., GungHo Online Entertainment Inc., NCSoft Corporation, Kakao Games Corp., Smilegate Holdings Inc., Gravity Co. Ltd., Pearl Abyss Corp., Com2uS Corp., LINE Corporation, Wargaming Group Limited

Table of Contents
1. Executive Summary
2. Gaming Market Report Structure
3. Gaming Market Trends And Strategies
4. Gaming Market – Macro Economic Scenario
5. Gaming Market Size And Growth
…..
27. Gaming Market Competitor Landscape And Company Profiles
28. Key Mergers And Acquisitions
29. Future Outlook and Potential Analysis
30. Appendix

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