The Entertainment And Media Global Market Report 2024 by The Business Research Company provides market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s Entertainment And Media Global Market Report 2024, The entertainment and media market size has grown strongly in recent years. It will grow from $2507.25 billion in 2023 to $2706.24 billion in 2024 at a compound annual growth rate (CAGR) of 7.9%. The growth in the historic period can be attributed to smartphone adoption, social media influence, streaming services dominance, content personalization, globalization of content.
The entertainment and media market size is expected to see strong growth in the next few years. It will grow to $3545.76 billion in 2028 at a compound annual growth rate (CAGR) of 7.0%. The growth in the forecast period can be attributed to adoption of subscription models, live events evolution, podcasting growth, interactive and immersive content, sustainability in entertainment, regulatory changes. Major trends in the forecast period include blockchain in media, ai and machine learning integration, remote production technologies, augmented reality (ar) and virtual reality (vr), metaverse development.
Increasing penetration of smartphones is expected to propel the growth of the entertainment and media market going forward. Smartphones are portable electronic gadgets enabling users to browse the internet, send and receive texts, and call others. Due to their enhanced portability and connection, smartphones allow users to access information and entertainment practically wherever and anytime they choose, so the increasing penetration of smartphones will propel the growth of the entertainment and media market. For instance, according to a report published by Uswitch Limited, a UK-based online and telephone comparison and switching service, in 2022, 71.8 million mobile connections were active. There will be 68.3 million people living in the UK by 2025, and 95% will have smartphones. Moreover, in April 2022, according to Catch Connect, an Australia-based mobile plans provider, 79.60% of the total population in Australia used a smartphone. The number of smartphone users is predicted to reach 2.8 million by 2022. Therefore, the increasing penetration of smartphones is driving the growth of the entertainment and media market.
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The entertainment and media market covered in this report is segmented –
1) By Product: Film, Music, Social Media, Video And Animation, Video Games, Other Products
2) By Revenue Type: Advertisement Revenue, Subscription-Based Revenue, Other Revenues
3) By Application: Wire, Wireless, Other Applications
The adoption of cutting-edge technologies is a key trend gaining popularity in the entertainment and media market. Companies operating in the entertainment and media market are focusing on the adoption of cutting-edge technologies, to sustain their position in the market. For instance, in April 2022, HCL Technologies (HCL), an India-based, company engaged in Information Technology services, launched All Access Media Marketplace Platform to streamline the pre-production, production, and post-production phases of content development and delivery in media and entertainment. The HCL Workflow Creator serves as a machine-to-human interface, assisting in the creation of software-defined workflows and enabling the secure transfer of information assets from the studio or set to private data centers, shared space providers, SaaS cloud-based tools, and hyperscalers via telcos and transporters. It is developed in collaboration with Microsoft and CoreSite, an American Tower Corporation firm (“”CoreSite””), to address the workflow development, applications, and vendor discovery pain points experienced by many media makers.
The entertainment and media market report table of contents includes:
1. Executive Summary
2. Entertainment And Media Market Characteristics
3. Entertainment And Media Market Trends And Strategies
4. Entertainment And Media Market – Macro Economic Scenario
5. Global Entertainment And Media Market Size and Growth
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26. South America Entertainment And Media Market
27. Brazil Entertainment And Media Market
28. Middle East Entertainment And Media Market
29. Africa Entertainment And Media Market
30. Entertainment And Media Market Competitive Landscape And Company Profiles
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