Global Gaming Market Size, Share, Analysis, Growth, Trends, Industry Report 2023-2032 | Microsoft Corporation, Nintendo Co. Ltd., Rovio Entertainment Corporation

The Business Research Company’s Gaming Global Market Report 2023 is the most detailed report available on the market, including broad forecast periods and multiple geographies. The report covers the historic period – 2010-2021, and the forecast period – 2023-2032. The Gaming Global Market Report 2023 evaluates gaming market size, growth rate, drivers, trends, and major companies.

The report provides a global perspective by covering 60 geographies and focusing on major economies in each region – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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The global gaming market size is expected to grow from $229.39 billion in 2022 to $252.10 billion in 2023 at a compound annual growth rate (CAGR) of 9.9%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The gaming market size is expected to grow to $401.32 billion in 2027 at a CAGR of 12.3%.

The gaming market segments in the report are:
1) By Game Type: Action, Shooter, Role-Playing, Sports, Other Game Types
2) By Device: Console, Mobile, Computer
3) By Purchase Type: Box/CD Game Purchase, In-App Purchase Based, Shareware, Freeware, Other Purchase Types
4) By Platform: Online, Offline

Get More Information On The Gaming Market Report:
https://www.thebusinessresearchcompany.com/report/gaming-global-market-report

The table of contents in TBRC’s gaming market report includes:
1. Executive Summary
2. Gaming Market Characteristics
3. Gaming Market Trends And Strategies
4. Impact Of COVID-19 On Gaming Market
5. Gaming Market Size And Growth

27. Competitive Landscape And Company Profiles Of The Gaming Market
28. Key Mergers And Acquisitions Of The Gaming Market
29. Future Outlook and Potential Analysis Of The Gaming Market

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