The Wireless In-Flight Entertainment by The Business Research Company provides market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s Wireless In-Flight Entertainment, The wireless in-flight entertainment market size has grown rapidly in recent years. It will grow from $1.85 billion in 2023 to $2.15 billion in 2024 at a compound annual growth rate (CAGR) of 15.8%. The growth in the historic period can be attributed to shift towards streaming services, consumer demand for connectivity, initial regulatory changes, rise in mobile device usage, evolving passenger expectations, competition among airlines.
The wireless in-flight entertainment market size is expected to see rapid growth in the next few years. It will grow to $3.74 billion in 2028 at a compound annual growth rate (CAGR) of 14.9%. The growth in the forecast period can be attributed to demand for enhanced security, iot integration, partnerships with content providers, personalized content delivery, integration of virtual reality (vr) and augmented reality (ar), rise in on-demand services.. Major trends in the forecast period include advancements in connectivity, demand for personalization, integration of streaming platforms, enhanced passenger experience, connectivity cost reduction.
Growth in the number of passengers is expected to boost the growth of the wireless in-flight entertainment market going forward. Air passengers include domestic and international aircraft passengers of air carriers registered in the country traveling in it from one destination to another. Wireless in-flight entertainment systems enable hassle-free internet access, browsing, video streaming, and other activities on passenger devices while flying. For instance, in March 2022, according to the International Air Transport Association (IATA), a Canada-based association, there will be 4.0 billion passengers worldwide in 2024 (including multi-sector connecting flights as one passenger), reaching pre- COVID-19 levels (103% of the amount for 2019). The total number of travelers in 2021 was 47% higher than in 2019, and in 2022, 83% are anticipated, followed by 94% in 2023, 103% in 2024, and 111% in 2025. Furthermore, in April 2022, according to Bureau of Transportation Statistics, a US-based government agency, US airlines carried 54.5 million scheduled service passengers, 106% more than in February 2021. Therefore, growth in the number of passengers is driving the growth of the wireless in-flight entertainment market.
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The wireless in-flight entertainment market covered in this report is segmented –
1) By Aircraft Type: Narrow-Body, Wide-Body, Regional Jet
2) By Fitment Type: Retrofit, Line Fit
3) By Hardware: Antennas, Wireless Access Points, Modems, Other Hardware
4) By Technology: ATG, Ku-Band, L-Band, Ka-Band
Technological advancements have emerged as the key trend gaining popularity in the wireless in-flight entertainment market. Major companies operating in the wireless in-flight entertainment market are developing innovative technologies to strengthen their position in the market. For instance, in November 2021, Airbus, the France-based aerospace company, launched the ACJ Smart LiFi Monitor. This new technology, developed in collaboration with Latecoere, is meant to be a simple plug-and-play solution. It is a smart 4K monitor with Wi-Fi, Bluetooth, and LiFi networking capabilities. LiFi (light fidelity) is a new wireless communication technology that transfers data by light. It has feature including HDMI connections, USB-C connectors, 3G-SDI input, and analog and digital audio output. Among the capabilities are AVOD (audio video on demand), casting, mirroring, a web browser, live TV, a moving map, and its own built-in video conferencing.
The wireless in-flight entertainment market report table of contents includes:
1. Executive Summary
2. Wireless In-Flight Entertainment Market Characteristics
3. Wireless In-Flight Entertainment Market Trends And Strategies
4. Wireless In-Flight Entertainment Market – Macro Economic Scenario
5. Global Wireless In-Flight Entertainment Market Size and Growth
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26. South America Wireless In-Flight Entertainment Market
27. Brazil Wireless In-Flight Entertainment Market
28. Middle East Wireless In-Flight Entertainment Market
29. Africa Wireless In-Flight Entertainment Market
30. Wireless In-Flight Entertainment Market Competitive Landscape And Company Profiles
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