Headset market, wireless headphone market, bluetooth headphones market, radio headset market
What is the Projected Market Size and Growth Rates for The Global Headset Market?
The headset market is experiencing a significant expansion, growing from $99.28 billion in 2024 to an expected $129.24 billion in 2025, at a compound annual growth rate (CAGR) of 30.2%. The growth in this historical period can be attributed to factors such as the flourishing gaming industry, increasing disposable income, the rise in remote work, evolving entertainment consumption patterns, and the globalization of e-commerce.
The headset market size is further expected to rise exponentially, reaching $394.31 billion in 2029 at a CAGR of 32.2%. This forecasted growth can be attributed to the rise of augmented reality (AR) and virtual reality, the ongoing need for remote work and communication, lifestyle evolution of consumers, emphasis on environmental sustainability, and the emergence of new distribution channels. Key trends in the forecast period include the dominance of wireless connectivity, the rise of true wireless earbuds, integration of advanced features, multifunctional smart headsets, and a heightened focus on ergonomics and comfort.
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What are the Key Drivers Propelling the Headset Market?
A major driver propelling the growth of the headset market is the increasing penetration of smartphones. Smartphones, with their multifunctional capabilities including internet access and touchscreen interface, drive the demand for headsets by providing better communication and convenience for gaming and general calls. In June 2022, Zippia, a US-based career expert, reported that approximately 86% of the global population (6.65 billion people) used smartphones and this figure is expected to increase by 12% to 7.52 billion smartphone users by 2026. Therefore, the rising penetration of smartphones is fuelling the demand for the headset market.
Which are the Key Segments in the Global Headset Market?
1) By Type: In-Ear, Over Ear
2) By Price Band: Below USD 50, USD 51-150, USD 151-350, Over USD 351
3) By Connectivity: Wired, Wireless
4) By Application: Smartphone, Personal Computer (PC), Wearable, Other Applications
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Who Are The Major Players in The Headset Market?
Recognized players driving the headset market include Alclair Audio Inc., Bose Corporation, JVC Kenwood Corporation, Apple Inc., Harman International Industries, Grado Labs, Shure Incorporated, Koninklijke Philips N.V., Logitech International SA, Panasonic Corporation, Plantronics Inc., Sony Corporation, Shenzhen Cannice Technology Co. Ltd., GN Netcom, Motorola, LG Electronics, Sennheiser Electronic GmbH & Co. KG, Jabra (GN Audio), Beyerdynamic GmbH & Co. KG, Audeze LLC, Razer Inc., Audio-Technica Corporation, Skullcandy Inc., Corsair Gaming Inc., SteelSeries, Creative Technology Ltd., and HIFIMAN Electronics.
What Emerging Trends are Influencing the Headset Market?
Technological innovations are a key trend gaining popularity in the headset market. In September 2022, Jabra, a Danish-based company specializing in audio equipment, launched two innovative products – engage 40 and engage 50 II. Boasting in-built hearing protection and advanced speaker technology with speech optimization, these products also feature noise-cancelling capacities. This allows customers to communicate clearly without any background noise.
Which Region is Expected to Dominate the Headset Market?
In 2022, North America was the largest region in the headset market. The report covers other major geographical areas including Asia-Pacific, Western Europe, Eastern Europe, South America, Middle East, and Africa.
What Does The Headset Market Report 2025 Offer?
A headset refers to a hardware device that connects to a smartphone, computer, or laptop. This device enables users to listen to audio and communicate through a microphone for smoother communication. The headset market research report from The Business Research Company offers global market size, growth rate, regional shares, competitor analysis, detailed segments, trends, and opportunities.
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