Overview and Scope
A headset refers to a hardware device that connects a smartphone or computer or laptop. This device allows users to listen to audio, and communicate through a microphone and making easier communication.
Sizing and Forecast
The headset market size has grown exponentially in recent years. It will grow from $76.85 billion in 2023 to $100.67 billion in 2024 at a compound annual growth rate (CAGR) of 31.0%. The growth in the historic period can be attributed to gaming industry growth, increasing disposable income, rise of remote work, entertainment consumption patterns, globalization of e-commerce.
The headset market size is expected to see exponential growth in the next few years. It will grow to $303.23 billion in 2028 at a compound annual growth rate (CAGR) of 31.7%. The growth in the forecast period can be attributed to rise of augmented reality (ar) and virtual reality, remote work and communication needs, evolving consumer lifestyles, environmental sustainability, emergence of new distribution channels. Major trends in the forecast period include wireless connectivity dominance, rise of true wireless earbuds, integration of advanced features, multi-functional smart headsets, focus on ergonomics and comfort.
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Segmentation & Regional Insights
The headset market covered in this report is segmented –
1) By Type: In-Ear, Over Ear
2) By Price Band: Below USD 50, USD 51-150, USD 151-350, Over USD 351
3) By Connectivity: Wired, Wireless
4) By Application: Smartphone, Personal Computer (PC), Wearable, Other Applications
North America was the largest region in the headset market in 202. The regions covered in the headset market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
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Major Driver Impacting Market Growt
The increasing penetration of smartphones is expected to propel the growth of the headset market going forward. Smartphones are devices that perform many of the functions of the computer and have multiple benefits that include a touchscreen interface, internet access, and compatibility. Headsets are helpful for people using smartphones as they are easy to handle, and provide better communication for gaming and general calls. As a result, the increasing number of smartphones increases the demand for the headsets. For instance, in June 2022, according to Zippia, a US-based career expert, globally, 86% of the population, with approximately 6.65 billion people were using a smartphone which is expected to increase by 12% to 7.52 billion smartphone users by 2026. Therefore, the rising penetration of smartphones is driving the demand in the Headset market.
Key Industry Players
Major companies operating in the headset market are adopting a strategic partnership approach, aiming to integrate Teams, Office, Windows, and Xbox into VR. Strategic partnerships refer to a process in which companies leverage each other’s strengths and resources to achieve mutual benefits and success. For instance, in October 2022, Microsoft Corporation announced a partnership with Meta Platforms, Inc. about how people are going to operate and play in virtual reality. Microsoft’s first move is to bring its most essential services, such as Teams, Office, Windows, and perhaps Xbox Cloud Gaming, to Meta’s Quest VR devices. Microsoft will modify Meta’s avatar system for Teams, and Teams will receive support within Meta’s own Horizon Workrooms as part of the Teams experience with the new Quest Pro and Quest 2 headsets. This virtual workplace of the future will be about more than simply meetings. Windows 365 is now available on Quest, Microsoft’s platform for streaming complete editions of Windows to devices. Meta Platforms, Inc. is a US-based technology company.
The headset market report table of contents includes:
1. Executive Summary
2. Headset Market Characteristics
3. Headset Market Trends And Strategies
4. Headset Market – Macro Economic Scenario
5. Global Headset Market Size and Growth
……………………….
31. Global Headset Market Competitive Benchmarking
32. Global Headset Market Competitive Dashboard
33. Key Mergers And Acquisitions In The Headset Market
34. Headset Market Future Outlook and Potential Analysis
35. Appendix
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