The In-flight Entertainment And Connectivity by The Business Research Company provides market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s In-flight Entertainment And Connectivity, The in-flight entertainment and connectivity market size has grown strongly in recent years. It will grow from $4.21 billion in 2023 to $4.52 billion in 2024 at a compound annual growth rate (CAGR) of 7.5%. The growth in the historic period can be attributed to the proliferation of air travel, the introduction of wireless in-flight entertainment, competitive market dynamics, regulatory support and standards, and personalized content recommendations.
The in-flight entertainment and connectivity market size is expected to see strong growth in the next few years. It will grow to $5.98 billion in 2028 at a compound annual growth rate (CAGR) of 7.2%. The growth in the forecast period can be attributed to expanded live tv options, satellite constellation advances, flexible pricing models, multilingual content options, global air travel recovery. Major trends in the forecast period include high-speed in-flight connectivity, content streaming services, integration of biometrics, personalization and analytics, satellite technology advancements, and collaboration with technology providers.
The growth in the number of airline passengers has been a major driving force for the in-flight entertainment and connectivity market. The increase in the number of passengers has led to an increase in demand for various inflight entertainment services, such as video streaming, text messaging, gaming, and internet browsing. For instance, according to the International Civil Aviation Organization (ICAO), the global number of airline passengers is expected to reach 10.5 billion by the year 2040. Also, according to the Boeing 2020–2039 commercial market outlook, India’s domestic air passenger market is expected to double its size by 2030, from the pre-pandemic levels. Therefore, the growth in the number of airline passengers is driving the in-flight entertainment and connectivity market growth.
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The in-flight entertainment and connectivity market covered in this report is segmented –
1) By Type: Hardware, Service
2) By Connectivity Technology: Satellite Technology, Air-To-Ground
3) By End-User: OEM, Aftermarket
Technological advancements are a key trend gaining popularity in the in-flight entertainment and connectivity market. Companies in the market are focusing on developing advanced entertainment modules that are efficient and lighter. For instance, in June 2021, Thales, a France-based aerospace company, launched AVANT UP, which is an in-flight entertainment system offering a higher picture resolution with a 50% increase in reliability and a 30% decrease in weight. The new system has a dynamic power supply, can offer higher personalization, and can assist in airline revenue generation capabilities.
The in-flight entertainment and connectivity market report table of contents includes:
1. Executive Summary
2. In-flight Entertainment And Connectivity Market Characteristics
3. In-flight Entertainment And Connectivity Market Trends And Strategies
4. In-flight Entertainment And Connectivity Market – Macro Economic Scenario
5. Global In-flight Entertainment And Connectivity Market Size and Growth
……………
31. Global In-flight Entertainment And Connectivity Market Competitive Benchmarking
32. Global In-flight Entertainment And Connectivity Market Competitive Dashboard
33. Key Mergers And Acquisitions In The In-flight Entertainment And Connectivity Market
34. In-flight Entertainment And Connectivity Market Future Outlook and Potential Analysis
35. Appendix
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