Overview and Scope
In-flight entertainment and connectivity refer to the entertainment and connectivity options available to aircraft passengers during a flight. In-flight entertainment and connectivity consists of various connected multimedia content and platforms that allow passengers to watch movies, games, music, information on the travel route, on-board menus and procedural guidelines, and other informative inputs in order to upgrade the experience of passengers during a flight.
Sizing and Forecast
The in-flight entertainment and connectivity market size has grown strongly in recent years. It will grow from $4.21 billion in 2023 to $4.52 billion in 2024 at a compound annual growth rate (CAGR) of 7.5%. The growth in the historic period can be attributed to proliferation of air travel, introduction of wireless in-flight entertainment, competitive market dynamics, regulatory support and standards, personalized content recommendations..
The in-flight entertainment and connectivity market size is expected to see strong growth in the next few years. It will grow to $5.98 billion in 2028 at a compound annual growth rate (CAGR) of 7.2%. The growth in the forecast period can be attributed to expanded live tv options, satellite constellation advances, flexible pricing models, multilingual content options, global air travel recovery.. Major trends in the forecast period include high-speed in-flight connectivity , content streaming services, integration of biometrics, personalization and analytics, satellite technology advancements, collaboration with technology providers..
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Segmentation & Regional Insights
The in-flight entertainment and connectivity market covered in this report is segmented –
1) By Type: Hardware, Service
2) By Connectivity Technology: Satellite Technology, Air-To-Ground
3) By End-User: OEM, Aftermarket
North America was the largest region in the in-flight connectivity and entertainment market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the in-flight entertainment and connectivity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
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Major Driver Impacting Market Growth
The growth in the number of airline passengers has been a major driving force for the in-flight entertainment and connectivity market. The increase in the number of passengers has led to an increase in demand for various inflight entertainment services, such as video streaming, text messaging, gaming, and internet browsing. For instance, according to the International Civil Aviation Organization (ICAO), the global number of airline passengers is expected to reach 10.5 billion by the year 2040. Also, according to the Boeing 2020–2039 commercial market outlook, India’s domestic air passenger market is expected to double its size by 2030, from the pre-pandemic levels. Therefore, the growth in the number of airline passengers is driving the in-flight entertainment and connectivity market growth.
Key Industry Players
Major companies operating in the in-flight entertainment and connectivity market report are Global Eagle Entertainment Inc., Gogo Inc., Honeywell International Inc., Panasonic Corporation, Thales Group, Viasat Inc., Kontron AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions Inc., SITA OnAir, Astronics Corporation, Cobham Limited, The Boeing Company, FDS Avionics Corp., Latecoere SA, Northern Avionics srl, BAE Systems plc, Zodiac Aerospace SA, Rockwell Collins Inc., Eutelsat Communications S. A., Iridium Communications Inc., Lufthansa Systems GmbH & Co. KG, Vubiquity Inc., Bluebox Aviation Systems Ltd., DigEcor Inc., FTS Technologies Inc., The Spafax Group, VT Miltope Corporation
The in-flight entertainment and connectivity market report table of contents includes:
1. Executive Summary
2. In-flight Entertainment And Connectivity Market Characteristics
3. In-flight Entertainment And Connectivity Market Trends And Strategies
4. In-flight Entertainment And Connectivity Market – Macro Economic Scenario
5. Global In-flight Entertainment And Connectivity Market Size and Growth
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31. Global In-flight Entertainment And Connectivity Market Competitive Benchmarking
32. Global In-flight Entertainment And Connectivity Market Competitive Dashboard
33. Key Mergers And Acquisitions In The In-flight Entertainment And Connectivity Market
34. In-flight Entertainment And Connectivity Market Future Outlook and Potential Analysis
35. Appendix
Top Major Players:
Global Eagle Entertainment Inc
Gogo Inc.
Honeywell International Inc
Panasonic Corporation
Thales Group
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