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Metaverse In Education Global Market Report 2024

The Business Research Company’s Metaverse In Education Global Market Report 2023 is the most detailed report available on the market, including broad forecast periods and multiple geographies. The report covers the historic period – 2010-2021, and the forecast period – 2023-2032. The Metaverse In Education Global Market Report 2023 evaluates metaverse in education market size, growth rate, drivers, trends, and major companies.

The report provides a global perspective by covering 60 geographies and focusing on major economies in each region – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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The global metaverse in education market is expected to grow from $8.11 billion in 2023 to $11.34 billion in 2024 at a compound annual growth rate (CAGR) of 39.8%. The growth in the historic period can be attributed to growing demand for immersive learning experiences, growing support from governments and educational institutions, increase in industry training and deployment in the education sector, increased demand for e-learning.The metaverse in education market size is expected to see exponential growth in the next few years. It will grow to $43.35 billion in 2028 at a compound annual growth rate (CAGR) of 39.8%.

Increasing demand for virtual learning is expected to propel the growth of the metaverse in the education market going forward. Virtual learning is an educational environment where learners participate in a digitally based curriculum and are instructed by professors who deliver lectures online via video or audio. The metaverse in education helps improve the quality of education in virtual learning environments by leveraging virtual and augmented reality technologies. For instance, in May 2023, according to the National Center for Education Statistics (NCES), a US-based federal entity for collecting and analyzing education data, approximately 9.4 million American students, or 61% of all undergraduate students, were enrolled in at least one course through distance learning in 2021, up from 36% in 2019. Additionally, 28% of American undergraduate students, or about 4.4 million students, enrolled in distance education courses in 2021, up from 15% in 2019. Therefore, the increasing demand for virtual learning is driving the growth of the metaverse in the education market.

Get More Information On The Metaverse In Education Market Report:

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The metaverse in education market segments in the report are:

1) By Component: Hardware, Software, Professional Services

2) By Deployment: Cloud, On-Premise

3) By Application: Learning, Skill Development, Educational Apps, Self-Regulation Skills, Cultural Understanding, Other Applications

4) By End-User: K-12, Higher Education, Corporate Training

The table of contents in TBRC’s metaverse in education market report includes:

  1. Executive Summary
  2. Metaverse In Education Market Characteristics
  3. Metaverse In Education Market Trends And Strategies
  4. Metaverse In Education Market – Macro Economic Scenario
  5. Global Metaverse In Education Market Size and Growth

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  1. Global Metaverse In Education Market Competitive Benchmarking
  2. Global Metaverse In Education Market Competitive Dashboard
  3. Key Mergers And Acquisitions In The Metaverse In Education Market
  4. Metaverse In Education Market Future Outlook and Potential Analysis
  5. Appendix

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The Business Research Company is a market intelligence firm that pioneers in market, company, and consumer research. TBRC’s specialist consultants are located globally and are experts in a wide range of industries that include healthcare, manufacturing, financial services, chemicals, and technology. The firm has offices located in the UK, the US, and India, along with a network of proficient researchers in 28 countries.

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