Overview and Scope
Movies and entertainment are leisure and cultural expression forms encompassing various activities, experiences, and media designed to captivate, amuse, and engage audiences. They offer escapism and relaxation, cultural exposure, education and awareness, and social bonding.
Sizing and Forecast
The movies and entertainment market size has grown strongly in recent years. It will grow from $95.36 billion in 2023 to $103.76 billion in 2024 at a compound annual growth rate (CAGR) of 8.8%. The growth in the historic period can be attributed to cinematic innovations and storytelling, celebrity influence and star power, globalization of film industry, emergence of blockbuster films, evolution of distribution channels..
The movies and entertainment market size is expected to see strong growth in the next few years. It will grow to $140.18 billion in 2028 at a compound annual growth rate (CAGR) of 7.8%. The growth in the forecast period can be attributed to streaming services dominance, original content production, integration of virtual reality (vr), global collaborations and co-productions, consumer demand for convenience.. Major trends in the forecast period include short-form and bite-sized content trends, collaborations between filmmakers and streaming platforms, integration of artificial intelligence (ai) in content recommendations, adoption of dynamic pricing models, influence of social media platforms on content discovery..
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Segmentation & Regional Insights
The movies and entertainment market covered in this report is segmented –
1) By Type: Print Media, Digital Media, Streaming Media
2) By Mode Of Watching: Theatres, Over-The-Top Platforms
3) By Application: Residential, Commercial
North America was the largest region in the movies and entertainment market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the movies and entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
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Major Driver Impacting Market Growth
The rising popularity of 3D movies is expected to propel the growth of the movie and entertainment markets going forward. 3D movies refer to films that are three-dimensional and give viewers realistic experiences. 3D movies provide visual artistry, enhanced realism, effective audience engagement, and an enhanced experience for the audience. For instance, in September 2020, according to a report published by the Motion Picture Association, a US-based organization for the film and television industries, in 2021, 3D technology accounted for 7% of the worldwide box office business, an increase of 1% from 2020. Further, compared to 2020, the global 3D box office market increased by 112% to $1.4 billion in 2021. Therefore, the rising popularity of 3D movies drives the growth of the movie and entertainment market.
Key Industry Players
Major companies operating in the movies and entertainment market report are Amazon.com Inc., Apple Inc., The Walt Disney Company, Netflix Inc., Twenty-First Century Fox Inc., The Cannon Group Inc., Paramount Global, Hulu LLC, Warner Bros. Entertainment Inc., Home Box Office Inc., Lions Gate Entertainment Corp., Universal Pictures Corporation, DreamWorks Animation LLC, Pixar Animation Studios, Village Roadshow Pictures, Focus Features LLC, Twentieth Century Studios Film Corporation, STX Entertainment LLC, Miramax LLC, Constantin Film AG, Participant Media LLC, Legendary Entertainment Productions LLC, A24 Films LLC, Blumhouse Productions LLC, Amblin Partners LLC
The movies and entertainment market report table of contents includes:
1. Executive Summary
2. Movies And Entertainment Market Characteristics
3. Movies And Entertainment Market Trends And Strategies
4. Movies And Entertainment Market – Macro Economic Scenario
5. Global Movies And Entertainment Market Size and Growth
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32. Global Movies And Entertainment Market Competitive Benchmarking
33. Global Movies And Entertainment Market Competitive Dashboard
34. Key Mergers And Acquisitions In The Movies And Entertainment Market
35. Movies And Entertainment Market Future Outlook and Potential Analysis
36. Appendix
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