movies and entertainment market research, movies and entertainment market size, movies and entertainment market outlook, movies and entertainment market share, movies and entertainment market analysis, movies and entertainment market insights
How much is the movies and entertainment market worth, and how is it expected to expand?
The movies and entertainment market size has grown strongly in recent years. It will grow from $103.76 billion in 2024 to $112.67 billion in 2025 at a compound annual growth rate (CAGR) of 8.6%. The growth in the historic period can be attributed to cinematic innovations and storytelling, celebrity influence and star power, globalization of film industry, emergence of blockbuster films, evolution of distribution channels.
The movies and entertainment market size is expected to see strong growth in the next few years. It will grow to $152.09 billion in 2029 at a compound annual growth rate (CAGR) of 7.8%. The growth in the forecast period can be attributed to streaming Market Research dominance, original content production, integration of virtual reality (VR), global collaborations and co-productions, consumer demand for convenience. Major trends in the forecast period include short-form and bite-sized content trends, collaborations between filmmakers and streaming platforms, integration of artificial intelligence (ai) in content recommendations, adoption of dynamic pricing models, influence of social Media & Entertainment platforms on content discovery.
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Which Market drivers have played a significant role in driving the movies and entertainment market?
The rising popularity of 3D movies is expected to propel the growth of the movie and entertainment markets going forward. 3D movies refer to films that are three-dimensional and give viewers realistic experiences. 3D movies provide visual artistry, enhanced realism, effective audience engagement, and an enhanced experience for the audience. For instance, in June 2024, a report by Vidico, an Australia-based video production company, projected that the global 3D animation market will double, reaching approximately $40 billion by 2028. The visual effects market is also expected to grow significantly, adding $10.50 billion in value between 2023 and 2028. This growth is driven by the increasing popularity of 3D movies, which is fueling the expansion of the movie and entertainment industry.
What are the key segments within the movies and entertainment market?
The movies and entertainment market covered in this report is segmented –
1) By Type: Print Media & Entertainment, Digital Media & Entertainment, Streaming Media & Entertainment
2) By Mode Of Watching: Theatres, Over-The-Top Platforms
3) By Application: Residential, Commercial
Subsegments:
1) By Print Media & Entertainment: Newspapers, Magazines, Film Scripts And Publications
2) By Digital Media & Entertainment: Digital Downloads, Video-On-Demand (VOD), Online Rental Market Research
3) By Streaming Media & Entertainment: Subscription-Based Streaming Market Research, Ad-Supported Streaming Platforms, Live Streaming Market Research
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Which key players are shaping the movies and entertainment market?
Major companies operating in the movies and entertainment market report are Amazon.com Inc., Apple Inc., The Walt Disney Company, Netflix Inc., Twenty-First Century Fox Inc., The Cannon Group Inc., Paramount Global, Hulu LLC, Warner Bros. Entertainment Inc., Home Box Office Inc., Lions Gate Entertainment Corp., Universal Pictures Corporation, DreamWorks Animation LLC, Pixar Animation Studios, Village Roadshow Pictures, Focus Features LLC, Twentieth Century Studios Film Corporation, STX Entertainment LLC, Miramax LLC, Constantin Film AG, Participant Media & Entertainment LLC, Legendary Entertainment Productions LLC, A24 Films LLC, Blumhouse Productions LLC, Amblin Partners LLC
Which transformative trends will shape the movies and entertainment market landscape?
Major companies operating in the movie and entertainment market are focusing on developing advanced solutions such as streaming and playout SaaS (Software as a Service) to provide reliable Market Research to their customers. Streaming and playout SaaS (Software as a Service) are cloud-based solutions offering complete video delivery platforms for Media & Entertainment handling, live broadcasting, and playout. For instance, in September 2024, Frequency, a US-based cloud video Software as a Service (SaaS) company, launched its new Fusion service. This service integrates multiple technologies, processes, and Market Research into a unified solution to enhance efficiency, functionality, and user experience, specifically aimed at improving streaming television workflows. By combining traditional channel creation technologies with cloud-based solutions, Fusion simplifies the process for channel creators, enabling efficient content management and distribution across more than 200 platforms, including FAST and OTT Market Research. It also supports external scheduling integrations, such as the Broadcast Exchange Format (BXF), facilitating a smooth transition for traditional broadcasters to cloud-based operations. By leveraging automation and intelligent business logic, Fusion can reduce schedule creation time by up to 95%, effectively addressing market demands for speed and operational efficiency.
How do regional factors impact the movies and entertainment market, and which region is the largest contributor?
North America was the largest region in the movies and entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the movies and entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
What Does The Movies And Entertainment Market Report 2025 Offer?
The movies and entertainment market research report from The Business Research Company offers global market size, growth rate, regional shares, competitor analysis, detailed segments, trends, and opportunities.
Movies and entertainment are leisure and cultural expression forms encompassing various activities, experiences, and Media & Entertainment designed to captivate, amuse, and engage audiences. They offer escapism and relaxation, cultural exposure, education and awareness, and social bonding.
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