The Movies And Entertainment Global Market Report 2024 by The Business Research Company provides market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s Movies And Entertainment Global Market Report 2024, The movies and entertainment market size has grown strongly in recent years. It will grow from $95.36 billion in 2023 to $103.76 billion in 2024 at a compound annual growth rate (CAGR) of 8.8%. The growth in the historic period can be attributed to cinematic innovations and storytelling, celebrity influence and star power, globalization of film industry, emergence of blockbuster films, evolution of distribution channels.
The movies and entertainment market size is expected to see strong growth in the next few years. It will grow to $140.18 billion in 2028 at a compound annual growth rate (CAGR) of 7.8%. The growth in the forecast period can be attributed to streaming services dominance, original content production, integration of virtual reality (vr), global collaborations and co-productions, consumer demand for convenience.. Major trends in the forecast period include short-form and bite-sized content trends, collaborations between filmmakers and streaming platforms, integration of artificial intelligence (ai) in content recommendations, adoption of dynamic pricing models, influence of social media platforms on content discovery.
The rising popularity of 3D movies is expected to propel the growth of the movie and entertainment markets going forward. 3D movies refer to films that are three-dimensional and give viewers realistic experiences. 3D movies provide visual artistry, enhanced realism, effective audience engagement, and an enhanced experience for the audience. For instance, in September 2020, according to a report published by the Motion Picture Association, a US-based organization for the film and television industries, in 2021, 3D technology accounted for 7% of the worldwide box office business, an increase of 1% from 2020. Further, compared to 2020, the global 3D box office market increased by 112% to $1.4 billion in 2021. Therefore, the rising popularity of 3D movies drives the growth of the movie and entertainment market
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The movies and entertainment market covered in this report is segmented –
1) By Type: Print Media, Digital Media, Streaming Media
2) By Mode Of Watching: Theatres, Over-The-Top Platforms
3) By Application: Residential, Commercial
Major companies operating in the movie and entertainment market are focusing on developing advanced solutions such as streaming and playout SaaS (Software as a Service) to provide reliable services to their customers. Streaming and playout SaaS (Software as a Service) are cloud-based solutions offering complete video delivery platforms for media handling, live broadcasting, and playout. For instance, in October 2021, Evertz, a Japan-based communication equipment company, launched evertz.io, an advanced streaming and playout SaaS service featuring extensive video, audio, caption, and graphics insertion functionality. In addition, it provides a diverse set of streaming video inputs and outputs to customers, including the ability to stream in 4K ultra-high definition (UHD) with high dynamic range (HDR) and compatibility for major video transport technologies such as RIST, SRT, and ZIXI.
The movies and entertainment market report table of contents includes:
1. Executive Summary
2. Movies And Entertainment Market Characteristics
3. Movies And Entertainment Market Trends And Strategies
4. Movies And Entertainment Market – Macro Economic Scenario
5. Global Movies And Entertainment Market Size and Growth
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26. South America Movies And Entertainment Market
27. Brazil Movies And Entertainment Market
28. Middle East Movies And Entertainment Market
29. Africa Movies And Entertainment Market
30. Movies And Entertainment Market Competitive Landscape And Company Profiles
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