The Tabletop Gaming Global Market Report 2024 by The Business Research Company provides market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s Tabletop Gaming Global Market Report 2024, The tabletop gaming market size has grown rapidly in recent years. It will grow from $13.61 billion in 2023 to $15.84 billion in 2024 at a compound annual growth rate (CAGR) of 16.4%. The growth in the historic period can be attributed to increasing disposable income, the rise of digital platforms, the growing popularity of fantasy genres, the expansion of hobbyist communities, the emergence of crowdfunding platforms, and increasing retail presence.
The tabletop gaming market size is expected to see rapid growth in the next few years. It will grow to $29.21 billion in 2028 at a compound annual growth rate (CAGR) of 16.5%. The growth in the forecast period can be attributed to growing online communities, rising interest in niche genres, increasing marketing efforts, expanding international markets, and augmented reality integration. Major trends in the forecast period include combining physical board games with digital apps, games with rich stories and thematic elements, demand for games produced with eco-friendly materials, increasing focus on diversity and inclusion of in-game themes, and popularity of games featuring detailed miniatures.
The increasing popularity of board games is expected to propel the growth of the tabletop gaming market going forward. Board games are tabletop games played on a flat surface to achieve a certain goal or score the most points, which is often accomplished through strategic decision-making, chance, or a combination of both. The rising demand for board games can be attributed to several factors, such as interest in offline activities, social gatherings, and the proliferation of board game cafés and clubs. Tabletop gaming includes board games as well as other games played on a flat surface, such as card and role-playing games, to promote social engagement and community building through game evenings, conventions, and internet forums. For instance, in May 2022, according to a report published by the Observatory of Economic Complexity (OEC), a US-based online data visualization and distribution platform, exports of playing cards grew to 603 million, up from 446 million in 2021. Therefore, the increasing popularity of board games is driving the growth of the tabletop gaming market.
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The tabletop gaming market covered in this report is segmented –
1) By Type: Adventure Games, Board Games, Card Games, Dice Games, Paper And Pencil Games, Role-Playing Games, Strategy Games, Tile-Based Games
2) By Age Group: Children, Teenagers, Adults
3) By Price Range: Low, Medium, High
4) By Application: Retail, Specialty Store, Mass market Players, Online, Other Applications
Major companies operating in the tabletop gaming market are focusing on innovative game designs with unique and advanced magneto card games to enhance the gameplay experience. The magneto card game is a tabletop game that involves hero and villain cards and tokens. The core set offers a complete experience for up to four players, with expansions constantly introducing new heroes and scenarios to keep gameplay fresh and entertaining. For instance, in July 2024, Fantasy Flight Games, a US-based game developer, launched the Magneto Hero Pack for Marvel Champions. The Magneto pack features 15 signature cards showcasing his mastery of magnetism, offering unique battlefield control and metal manipulation gameplay. It includes leadership cards to enhance team strategy. Reflecting Magneto’s complex Marvel history as a villain and hero, the pack allows players to explore versatile gameplay mechanics.
The tabletop gaming market report table of contents includes:
1. Executive Summary
2. Tabletop Gaming Market Characteristics
3. Tabletop Gaming Market Trends And Strategies
4. Tabletop Gaming Market – Macro Economic Scenario
5. Global Tabletop Gaming Market Size and Growth
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32. Global Tabletop Gaming Market Competitive Benchmarking
33. Global Tabletop Gaming Market Competitive Dashboard
34. Key Mergers And Acquisitions In The Tabletop Gaming Market
35. Tabletop Gaming Market Future Outlook and Potential Analysis
36. Appendix
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